session 2

The voyage continues as our party now must solve the murder before the ship docks or risk Savings taking the fall for the crime our bard Kyf drunkenly makes a round of the ship asking questions while the warlock investigates the crime. The captain has the bodies locked away under guard in Bealin’s room. The next day Jerith and Kyf persistently try different paths Kyf sneaks into the room to search the bodies while Jerith speaks to the ships dwarven engine master Orta. Kyf has a run in with an odd rat and discovers that each of the deceased suffers from different poisons as well as injuries from 3 different weapons. After many hours locked in the makeshift morgue she is released by Elarra who wants to help the group and protect her captains honor. Meanwhile Dagon entertains a trio of Halflings looking for answers. Making little headway until a strange rat appears and the trio desperately try to catch it. Little adds up at this point, what is really going on aboard the Sherek?

Session 1
A story begins......

The story picks up at the tail end of a trade voyage. The Sherek is a dwarven made cargo ship crossing the Argosian Laden with goods and slaves from Kural. Making for her home port of Marthan Fol. It was the middle of the night when the vessel came under attack. As crew and passengers alike head deck side we follow the party so far, Kyf a gnomish bard looking to make her way with trade on the frontier, and a young warlock sent by Zeid’gehn for reasons unknown. Having an encounter with a dwarf and his pair of Urak slave bodyguards. Above yelling and scuffling boots are drowned out by a deafening screech as the boat rocks wildly. A pair of giant eagles are trying to get into a deck side livestock pin. Combat is brief but fierce a single casualty to the crew and a handful of injuries before the raptors were slain. As the party returns below deck a grisly discovery is made Baelin and his Urak escort are dead of stab wounds and poison. Worry spreads through the crew as fear of a brutal dwarven investigation looms at port if a killer is not produced. The captain may be forced to lie and accuse the warlock to protect his crew.


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